colorizeTriangle()
#
Colorize the triangle defined by vertices vertex0 (row0, col0)
, vertex1 (row1, col1)
, and vertex2 (row2, col2)
, using barycentric coordinates to interpolate color0
, color1
and color2
. Implemented as:
colorizeTriangle(row0, col0, row1, col1, row2, col2,
color0, color1 = color0, color2 = color0) {
this.rasterizeTriangle(
row0, col0, row1, col1, row2, col2,
// software "fragment shader" colorizes the
// (row0, col0), (row1, col1), (row2, col2) triangle
({ array: xyza }) => color(xyza),
// vertex attributes to be interpolated (each encoded as an array):
// vertex0 color
[red(color0), green(color0), blue(color0), alpha(color0)],
// vertex1 color
[red(color1), green(color1), blue(color1), alpha(color1)],
// vertex2 color
[red(color2), green(color2), blue(color2), alpha(color2)]
);
}
Refer to rasterizeTriangle() when in need to interpolate other vertex data.
Example #
(press any or mouse click)
code
const ROWS = 20;
const COLS = 20;
const LENGTH = 20;
let quadrille;
let row0, col0, row1, col1, row2, col2;
function setup() {
createCanvas(COLS * LENGTH, ROWS * LENGTH);
quadrille = createQuadrille(20, 20);
update();
}
function draw() {
background(0);
drawQuadrille(quadrille, { cellLength: LENGTH, outline: 'green' });
hint();
}
function mouseClicked() {
update();
}
function keyPressed() {
update();
}
function update() {
randomize();
quadrille.clear();
quadrille.colorizeTriangle(row0, col0, row1, col1, row2, col2,
[255, 0, 0], [0, 255, 0], [0, 0, 255]);
}
function hint() {
push();
stroke('cyan');
strokeWeight(3);
noFill();
triangle(col0 * LENGTH + LENGTH / 2, row0 * LENGTH + LENGTH / 2,
col1 * LENGTH + LENGTH / 2, row1 * LENGTH + LENGTH / 2,
col2 * LENGTH + LENGTH / 2, row2 * LENGTH + LENGTH / 2);
pop();
}
function randomize() {
col0 = int(random(0, COLS));
row0 = int(random(0, ROWS));
col1 = int(random(0, COLS));
row1 = int(random(0, ROWS));
col2 = int(random(0, COLS));
row2 = int(random(0, ROWS));
}
Syntax #
colorizeTriangle(row0, col0, row1, col1, row2, col2, color0, [color1], [color2])
Parameters #
parameter | description |
---|---|
row0 | Number: vertex0 row coordinate |
col0 | Number: vertex0 col coordinate |
row1 | Number: vertex1 row coordinate |
col1 | Number: vertex1 col coordinate |
row2 | Number: vertex2 row coordinate |
col2 | Number: vertex2 col coordinate |
color0 | p5.Color : vertex0 color to be interpolated |
color1 | p5.Color : vertex1 color to be interpolated default is color0 |
color2 | p5.Color : vertex2 color to be interpolated default is color0 |