The x
and y
parameters define the upper-left corner where the quadrille is drawn, in pixels.
Example #
(move the mouse to position q
)
code
// q0 is the reference quadrille
let q0, q;
function setup() {
createCanvas(6 * Quadrille.cellLength, 4 * Quadrille.cellLength);
q0 = createQuadrille(6, 4);
q = createQuadrille(3, 58, color('blue'));
}
function draw() {
background('orange');
drawQuadrille(q0);
drawQuadrille(q, { x: mouseX, y: mouseY, outline: 'lime' });
}
Syntax #
drawQuadrille(quadrille, { x, y })
Parameters #
Param | Description |
---|---|
x | Number: The x-coordinate of the upper-left corner in pixels |
y | Number: The y-coordinate of the upper-left corner in pixels |