or()
#
Returns a new quadrille which contains all the filled cells belonging to quadrille1
, quadrille2
, or both (quadrille1
cells take higher precedence).
Example #
(to move quadrille2
drag mouse or press a, s, w, z keys)
code
const COLS = 11, ROWS = 16;
// quadrille0 is defined as reference quadrille
let quadrille0, quadrille1, quadrille2;
const col1 = 2, row1 = 3;
let col2 = 6, row2 = 3;
const col3 = 2, row3 = 10;
function setup() {
Quadrille.cellLength = 30;
createCanvas(COLS * Quadrille.cellLength, ROWS * Quadrille.cellLength);
quadrille0 = createQuadrille(COLS, ROWS, COLS * ROWS, color('darkkhaki'));
quadrille1 = createQuadrille(2, 3, 4, '👻');
quadrille2 = createQuadrille(3, 2, 4, '✈️');
}
function draw() {
drawQuadrille(quadrille0, { outlineWeight: 0.5 });
drawQuadrille(quadrille1, { col: col1, row: row1, outline: 'yellow' });
drawQuadrille(quadrille2, { col: col2, row: row2, outline: 'magenta' });
const quadrille3 = Quadrille.or(quadrille1, quadrille2);
drawQuadrille(quadrille3, { col: col3, row: row3, outline: 'green' });
text('(row2: ' + row2 + ', col2: ' + col2 + ')', 10, 25);
}
function mouseDragged() {
row2 = quadrille0.mouseRow;
col2 = quadrille0.mouseCol;
return false; // prevent scrolling
}
function keyPressed() {
row2 = key === 'w' ? row2 - 1 : key === 'z' ? row2 + 1 : row2;
col2 = key === 'a' ? col2 - 1 : key === 's' ? col2 + 1 : col2;
}
Syntax #
Quadrille.or(quadrille1, quadrille2, [row], [col])
Parameters #
param | description |
---|---|
quadrille1 | Quadrille: first quadrille to merge |
quadrille2 | Quadrille: second quadrille to merge |
row | Number: The vertical displacement of quadrille2 relative to quadrille1 1. Negative values are allowed |
col | Number: The horizontal displacement of quadrille2 relative to quadrille1 2. Negative values are allowed |