display functions
Display functions determine how quadrille cells are visually rendered based on their values. To disable a specific display function, assign it a value of 0
, null
, or undefined
.
Display Function | Value Type | Default |
---|---|---|
tileDisplay | All cells | Quadrille.tileDisplay : Draws cell contours as square tiles |
stringDisplay | String | Quadrille.stringDisplay : Displays strings in cells |
numberDisplay | Number | Quadrille.numberDisplay : Renders numbers in cells as grayscale colors, clamped to the range [0..255] |
colorDisplay | Color | Quadrille.colorDisplay : Fills cells with specified p5.Colors |
imageDisplay | Image | Quadrille.imageDisplay : Draws images in cells |
functionDisplay | Function | Quadrille.functionDisplay : Executes a function to draw the cell (available only in WEBGL) |
arrayDisplay | Array | No static default. It must be explicitly defined if used |
objectDisplay | Object | No static default. It must be explicitly defined if used |
ℹ️
Display function parameters
The display functions receive an object with the following properties:
Here,
The display functions receive an object with the following properties:
{
quadrille
, cellLength, outline, outlineWeight, textColor, textZoom, textFont, graphics, origin, value
, row
, col
, width
, height
, options
}
.Here,
value
contains the cell content; row
and col
indicate the cell’s position; width
and height
refer to quadrille.width
and quadrille.height
. The options
object supports custom parameters and is passed as the sole argument to functions in functionDisplay
. By default, it includes origin
(CORNER
in P2D
, CENTER
in WEBGL
) and the cell’s row
and col
coordinates.ℹ️
Object fallback rendering
When no
When no
objectDisplay
is specified, drawQuadrille()
attempts to render objects using their display
field, if defined. If display
is a string, number, color, or image, the corresponding built-in renderer is used. If it is a function, it is called with the options
object only. Arrays are excluded from this mechanism and must be handled explicitly using arrayDisplay
.Example
code
let quadrille;
let circled;
let customTile; // Custom tile display for all quadrille cell contours
let customColor; // Custom display for quadrille color cells
function setup() {
createCanvas(6 * Quadrille.cellLength, 4 * Quadrille.cellLength);
circled = createCheckbox('circled', true)
.position(10, 10)
.style('color', 'magenta');
customTile = ({ outline, outlineWeight, cellLength }) => {
noFill();
stroke(outline);
strokeWeight(outlineWeight);
ellipseMode(CORNER);
circle(0, 0, cellLength);
};
customColor = ({ value, cellLength }) => {
noStroke();
fill(value);
ellipseMode(CORNER);
circle(0, 0, cellLength);
};
quadrille = createQuadrille(3, 58n, color('blue'));
}
function draw() {
background('orange');
let params = {
x: mouseX,
y: mouseY,
tileDisplay: circled.checked() ? customTile : Quadrille.tileDisplay,
colorDisplay: circled.checked() ? customColor : Quadrille.colorDisplay
};
drawQuadrille(quadrille, params);
}
ℹ️
This example overrides the default square tiling by supplying JavaScript arrow functions to
tileDisplay
and colorDisplay
, causing each quadrille cell to render as a circle.Syntax
drawQuadrille(quadrille, {tileDisplay, stringDisplay, numberDisplay, colorDisplay, imageDisplay, functionDisplay, arrayDisplay, objectDisplay})
Parameters
Param | Description |
---|---|
tileDisplay 1 | Function: Renders cell contours. Default is Quadrille.tileDisplay |
stringDisplay | Function: Renders strings in cells. Default is Quadrille.stringDisplay |
numberDisplay | Function: Renders numbers in cells. Default is Quadrille.numberDisplay |
colorDisplay | Function: Renders colors in cells. Default is Quadrille.colorDisplay |
imageDisplay | Function: Renders images in cells. Default is Quadrille.imageDisplay |
functionDisplay | Function: Renders functions in cells, available only in WEBGL. Default is Quadrille.functionDisplay |
arrayDisplay | Function: Renders cells filled with arrays. No static default provided |
objectDisplay | Function: Renders cells filled with objects. No static default provided |
The
tileDisplay
function enables the implementation of regular tilings other than the default square tiling. ↩︎